@startuml
sprite $color_lens [48x48/16] {
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}


!define MATERIAL_COLOR_LENS(_alias) ENTITY(rectangle,black,color_lens,_alias,MATERIAL COLOR_LENS)
!define MATERIAL_COLOR_LENS(_alias, _label) ENTITY(rectangle,black,color_lens,_label, _alias,MATERIAL COLOR_LENS)
!define MATERIAL_COLOR_LENS(_alias, _label, _shape) ENTITY(_shape,black,color_lens,_label, _alias,MATERIAL COLOR_LENS)
!define MATERIAL_COLOR_LENS(_alias, _label, _shape, _color) ENTITY(_shape,_color,color_lens,_label, _alias,MATERIAL COLOR_LENS)
skinparam folderBackgroundColor<<MATERIAL COLOR_LENS>> White
@enduml